University Relations


Victoria Interrante, PhD
Computer Science & Engineering

Associate Director
Jeanette Gundel, PhD
Professor, Linguistics



The Center's graduate and undergraduate programs of training and research have been supported by a number of agencies, including:

The National Institute of Child Health and Development

NRT-NSF research grants held by CogSci Center faculty

The Center has also received important funding support from University of Minnesota offices, schools and colleges, including:

The Graduate School

The College of Liberal Arts

Office of the Vice President for Research

Office of the Executive Vice President and Provost

Member Institutions

SRD 2018
9am-4pm Walter Library 402, University of Minnesota-TC

Keynote speaker: Tobias Egner, Ph.D., Associate Professor of Psychology and Neuroscience, at Duke University. Dr. Egner's lab examines human adaptive behavior and cognitive control using behavioral, computational, neuroimaging, and neuro-stimulation techniques.

All University of Minnesota graduate students are invited to submit SRD abstracts for a poster or 20-minute oral presentation. Abstract submission deadline is 5pm Friday, March 23rd

Spring Research Day (SRD) is an annual all-day, university-wide symposium that showcases the work of graduate students. We are inviting non-Center for Cognitive Sciences (CCS) student members to participate in sharing their cognitive science and/or sensory science related reasearch alongside CCS student members. Contact Kara Kedrick kedri001 at


Spring 2018 Colloquia

Tuesdays – 11:30 am – Elliott N219

Caitlin Sisk


March 20

Caitlin Sisk (Jiang Lab)

"Unimpaired habit-guided spatial attention in patients with Parkinson's Disease"

Cognitive deficits in Parkinson's Disease (PD) are commonly explained in terms of a selective deficit in habit learning. Contrary to this view, here we show that Parkinson's patients are unimpaired in habit-guided spatial attention. Parkinson's patients and age-matched controls completed a difficult visual search task in two sessions. In Session 1, unbeknownst to the participants, the target appeared most often in one quadrant in an early, training phase of the experiment and was randomly located in a later, testing phase. Both healthy controls and Parkinson's patients acquired an attentional preference toward the high probability quadrant during training that persisted in the testing phase. In Session 2, administered several days later, the target's high-probability quadrant changed. Both groups acquired a new preference for Session 2's high-probability quadrant, demonstrating reversal learning. These findings contrast with previously observed deficits in PD in acquiring probabilistic learning and contextual cueing. This suggests that not all habit learning depends on the basal ganglia and the dopaminergic system. Instead, preservation of habit-guided spatial attention may compensate for other types of attentional deficits in PD. This study elucidates the need for a better taxonomy of habit learning.



Cognitive Critique Journal Club
Wednesdays - 12:00 to 1:00 pm - Elliott Hall S204

March 21

"An Architecture-Oriented Design Method for Human-Computer Interaction Systems" by Yang et al.

In this paper, we propose an architecture-oriented design method for human-computer interaction systems. This design method adopts the structure-behavior coalescence (SBC) architecture as a systems model. SBC architecture design method starts from the preparation phase and then goes through the creative thinking, concept, preliminary design, and detailed design phases of SBC architecture construction. SBC architecture design method uses six fundamental diagrams to formally design the essence of a human-computer interaction system and its details at the same time. In the concept phase, architecture hierarchy diagram and framework diagram are used. In the preliminary design phase, component operation diagram and component connection diagram are used. In the detailed design phase, structure-behavior coalescence diagram and interaction flow diagram are used. With the above six diagrams, we then can effectively design the structure, behavior, and information of human-computer interaction systems; resolve uncertainties and risks caused by those non-architecture-oriented design methods.


"Design-oriented Human-Computer Interaction" by Fallman.

We argue that HCI has emerged as a design-oriented field of research, directed at large towards innovation, design, and construction of new kinds of information and interaction technology. But the understanding of such an attitude to research in terms of philosophical, theoretical, and methodological underpinnings seems however relatively poor within the field. This paper intends to specifically address what design 'is' and how it is related to HCI. First, three candidate accounts from design theory of what design 'is' are introduced; the conservative, the romantic, and the pragmatic. By examining the role of sketching in design, it is found that the designer becomes involved in a necessary dialogue, from which the design problem and its solution are worked out simultaneously as a closely coupled pair. In conclusion, it is proposed that we need to acknowledge, first, the role of design in HCI conduct, and second, the difference between the knowledge-generating Design-oriented Research and the artifact-generating conduct of Research-oriented Design.




Updated March 14, 2018