Faculty Research
Minnesota Interdisciplinary Training in Education Research
The Minnesota Interdisciplinary Training in Education Research (MITER) Program is designed to develop education researchers whose work will place
them at the forefront of research and academic endeavors worldwide. The
MITER Program focuses on experimental research design, statistical methods,
and cognitive science, as applied to educational issues. For more
information, visit the MITER Program Web site: http://education.umn.edu/MITER.
Perception and Action: HumanFIRST Program

To improve traffic safety, we need to understand how drivers perceive traffic and modulate their actions with respect to perceived risk. Nic Ward's lab has recently completed research on the effects of driving difficulty and attention to common in-vehicle tasks such as operating the car entertainment system. Research has shown that driver behavior becomes less coherent when driving is more difficult and the driver is distracted from paying full attention to the dynamic driving scene.
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Affordance Perception-Action Laboratory (APAL)

In an NSF-funded study, Tom Stoffregen and his students are investigating
functional relations between body sway and visual performance. Standing
subjects perform simple visual tasks (e.g., signal detection, using eye
movements to follow a moving target, or searching for target letters in a
block of text). Previous research has shown that body sway is influenced
by the presence and nature of visual tasks. Put simply, the amount of sway
(excursion of body movement) is reduced durng performance of tasks that
require precise control of the eyes, relative to sway during the
performance of non-demanding visual tasks (e.g., stationary fixation).
The
changes in sway are functional in the sense that they make it easier for
the visual system to achieve clear vision of the task targets. Of course,
people are not aware of their sway, in general, or of the fact that these
adaptive changes are taking place. The research may have practical
relevance (for example) in the realm of virtal reality systems. Body sway
has no influence on our ability to see imagery in head-mounted display
systems, thereby eliminating the natural link between sway and visual
performance. This may account, in part, for the fact that head-mounted
display systems often are associated with headache, eyestrain, and other
forms of visuomotor fatigue.
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